class Watcher extends mutator; var() int counter; //global counter is set up event PreBeginPlay() { SetTimer(1.0,true); //the counter will count every 1 second } function Timer() //timer is an inbuilt function { local Controller C; for (C = Level.ControllerList; C != None; C = C.NextController) { if(C.Pawn != None) { //if you find someone Log("movingxloc = " $C.Pawn.Location.X); //log their x position Log("movingyloc = " $C.Pawn.Location.Y); //log their y position Log("movingzloc = " $C.Pawn.Location.Z); //log their z position }//else{ //Log( "death = i died"); //} } }