Here is the code for some of my early mutators. Most have been made by following tutorials or modifying already existing UnrealScripts from the game itself.

Forloop. This is a mutator created to test a for loop to see if it could be used to count number of spawns per player.

Super arena. This mutator creates a "super arena" where all players have all the guns and maximum ammo at the start of the game. It also allows the players to regenerate their health faster than usual.

Spawn Location. A mutator I created to log the location of a spawn and the overall spawn number (which is essentially the same as saying "how many deaths so far?")