Downloads

My mutator "watcher". Copy the files into your UT2004 system folder. You can then acess the mutator in the game. Check out your UT2004.log file when you quit the game... should be pretty juicy.

My old processing script with data folder. You will need processing to run the program, make sure you have used the mutator, so there is information for it to read. Here is a link to the postscript library.
Note: my code was written for the old version of processing not the new one due to the fact I needed to use the postscript library.

My new processing script can be found here, Along with some more explination and a "working" applet.

 





Other UnrealEd downloads

max to t3d (3dsMax plugin built for Max 3.1 but works fine in any)

ActorX (3dsmax7 plugin, export skelatal meshes and animation for unreal)